While computer programming is a central element of video game design, creating a successful game requires a multitude of other skills that do not require the use of technology. To create a compelling game, students must utilize creative problem solving, design thinking and perspective taking; as well as tap into their skills as creative writers, researchers, teachers, artists, critics and storytellers.
Explore how a middle school elective uses game design to teach not only coding, but also collaboration, creativity, critical thinking and how to give and receive constructive feedback.
Participants will learn how principles of game design can be incorporated into any classroom to approach content through a new epistemological lens. In this session, they will explore how teaching game design can be implemented at all levels and in all disciplines, with or without the use of technology. Participants will be introduced to a formal approach to game design, much like those taught at professional gaming conferences, and walk away with tools that they can incorporate into their teaching.
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